DEVLOG #B1 - Capturing the Grid
∆V (Delta V) » Devlog




Showing ∆V is harder than building some parts of it.
That surprised me.
The game is not really about spectacle.
It lives in motion:
momentum,
precision,
pressure,
and the split second before collapse.
Trying to capture that in a short video was harder than I expected.
So for the first trailer, I focused on the parts that matter most:
clean movement,
dangerous routes,
readable failure,
and success that actually feels earned.
No upgrades.
No noise.
No distractions.
Just the Grid in motion.
Phase Beta: Signal Rising.
∆
No lives.
No mercy.
Just skill.
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∆V (Delta V)
A minimalist precision skill game where energy is everything. Life. Resource. Score.
| Status | In development |
| Author | dgHeld |
| Genre | Action |
| Tags | 2D, Arcade, Experimental, Minimalist, Physics, Retro, Sci-fi, Singleplayer, skill-based, Top-Down |
| Languages | English |
| Accessibility | High-contrast |
More posts
- DEVLOG #B3 — Destruction must stay readable9 days ago
- DEVLOG #B2 — Looking for the right testers22 days ago
- ∆V — The First Signal (Beta)37 days ago
- DEVLOG #12 — Why ∆V exists44 days ago
- DEVLOG #11 — Architecture before content51 days ago
- DEVLOG #10 — The Grid as a teacher58 days ago
- DEVLOG #9 — Designing fair difficulty65 days ago
- DEVLOG #8 — The map is your opponent72 days ago
- DEVLOG #7 — Aliens are systems, not enemies79 days ago
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