DEVLOG #11 — Architecture before content


Most of ∆V was built before content existed.

Systems first.
Rules first.
Levels last.

This allows the game to grow
without collapsing under its own complexity.

Good architecture is invisible —
until something breaks.

In ∆V, it means new mechanics can emerge
without rewriting the game.

Current focus:
– Stability
– Extensibility

∆ ... No lives. No mercy. Just skill.

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