DEVLOG #9 — Designing fair difficulty
∆V (Delta V) » Devlog



∆V aims to be difficult — but never unfair.
Nothing kills you without warning.
Nothing punishes you without explanation.
Difficulty comes from interaction,
not surprise.
Levels challenge your decisions,
not your patience.
If a level feels unfair,
it’s a design failure — not player error.
Current focus:
– Readability
– Difficulty curve
∆ ... No lives. No mercy. Just skill.
∆V (Delta V)
Where every move echoes in the Void.
| Status | In development |
| Author | dgHeld |
| Genre | Action |
| Tags | 2D, Arcade, Experimental, Minimalist, Physics, Retro, Sci-fi, Singleplayer, skill-based, Top-Down |
| Languages | English |
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