DEVLOG #9 — Designing fair difficulty


∆V aims to be difficult — but never unfair.

Nothing kills you without warning.
Nothing punishes you without explanation.
Difficulty comes from interaction,
not surprise.

Levels challenge your decisions,
not your patience.

If a level feels unfair,
it’s a design failure — not player error.

Current focus:
– Readability
– Difficulty curve


∆ ... No lives. No mercy. Just skill.

Leave a comment

Log in with itch.io to leave a comment.