∆V (Delta V)
Controls: Enter the Grid with keyboard controls
- W – Thrust
- A / D – Rotate
- S – Brake
- left Shift – Boost
- Alt – Fire (not used in the current web beta levels yet)
- Esc – Pause
- Space – Confirm
Click inside the game window once before playing.
The browser may require this to unlock input and audio.
Experimental Controller Support is available.
Experimental Mobile controls, please rotate your phone to landscape mode and use fullscreen.
Some audio anomalies are present in web-version.
∆V (Delta V) is a minimalist precision skill game where energy is everything.
Life. Resource. Score.
Phase Beta: Signal Rising
Cycle ID: 26xΔV-08
The first public beta of ∆V is live.
Looking for honest beta feedback from players who enjoy precision skill games.
∆V is built around movement, momentum, and readable failure.
There are no extra lives, no upgrades, and no grind.
Progress comes from cleaner movement, better decisions, and learning how the Grid actually works.
Every action costs energy.
Every route has pressure.
Every collapse has a cause.
If ∆V works, it should feel demanding, clear, and earned.

✦ What ∆V is built on
• Physics-driven movement with real inertia
• Energy as life, resource, and score
• Fair failure — every collapse should make sense
• Stats as reflection, not judgment
• Mechs as logic. Aliens as systems.
• Levels built around routes, pressure, and control
✦ Current Beta
This is not a content-complete release.
The current beta is focused on testing the core of the game:
• movement feel
• energy clarity
• difficulty balance
• collapse readability
At the moment, around 100 of the planned 400 levels are playable.
The core systems are in place, but balancing and polish are still ongoing.
If you enjoy learning difficult systems and improving through repetition, ∆V may be for you.
◍ Feedback
If you try the beta, honest feedback helps a lot.
I’m especially interested in:
• what feels good
• what feels unclear
• what feels unfair
• where the game becomes frustrating for the wrong reasons
• and of course any bugs or technical issues
Transmit feedback here:
https://forms.gle/eQsmJ1aNYQFTYxs3A
You can also reach me directly at:
play.deltav@gmail.com
◍ Support
Insert Coin — Keep the Signal Alive.
∆V is free to play.
No ads. No shortcuts.
If you want to support development, you can do so directly on this page.
✦ Development note:
∆V was created with AI-assisted support in parts of coding and some written devlog / marketing text. As a solo developer building a first game, I used it mainly as a tool to learn faster and move through technical roadblocks.
The game’s core idea, design, systems, visual direction, vocabulary, and overall feel come from me and weren’t touched by AI.
∆
No Lives.
No Mercy.
Just Skill.
Follow the project to receive future signals
| Updated | 1 day ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Held |
| Genre | Action |
| Made with | Godot, Inkscape, Audacity, Paint.net |
| Tags | 2D, Arcade, Experimental, Minimalist, Physics, Retro, Sci-fi, Singleplayer, skill-based, Top-Down |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| Accessibility | High-contrast |
| Links | YouTube |
| AI Disclosure | AI Assisted, Code, Text |
Download
Click download now to get access to the following files:
Development log
- DEVLOG #B8 — ∆V Music Loop #4 — False Reality Signal1 day ago
- DEVLOG #B7 — ∆V Music Loop #3 — Symbiotic Signal14 days ago
- DEVLOG #B6 — ∆V Music Loop #2 — Machine Pressure20 days ago
- DEVLOG #B5 — ∆V Music Loop #1 — Default Signal27 days ago
- DEVLOG #B4 — The Beta Starts Talking Back36 days ago
- ∆V Web Beta is live — I’m looking for first testers55 days ago
- DEVLOG #B3 — Destruction must stay readable64 days ago













Comments
Log in with itch.io to leave a comment.
What does the term "Mechs as Logic, Aliens as systems" mean?
It means, that Mechs follow more readable and logical patterns, while Aliens behave as interconnected systems. They require fundamentally different tactics and ways of thinking.
I see now, thank you for clarifying.
fun game
:)